713 SHOT LAB
Find your line. Own the table.

Opening your account…

Object-ball contact
1

Top-down table view · top = table top

01 / SET THE SHOT

Your practice table

Cue-tip target · tap to set

Rear view · looking along your cue

Center tip · no intentional sidespin

How precise are these targets?

The object marker is the ideal geometric surface contact, viewed from above with 12 o’clock toward the top of the table. The cue-tip marker is a coached starting region, viewed from behind the cue. Tip regions are approximate. The motion model explores speed, spin, friction and cue-ball travel after contact; it is not calibrated to your cue or real table. Cut-induced throw, cue deflection and table conditions can change the aim needed to pocket a real ball.

Dr. Dave · How spin changes aim ↗

Drag either ball anywhere on the cloth, or select a ball and tap to place it. Select the target pocket, then press Play below.

Object ball path Cue center → ghost center◌ Ghost ball◇ Cushion contact✚ Contact point

02 / LET THE COACH FIND A ROUTE

Set the balls. Choose a pocket. Press Play.

Choose a route or workshop shot above, arrange the balls, and compare modeled results. Jump and massé use guided instruction.

Ranked by fewer cushions, a smaller cut angle and shorter travel. These route buttons compare the current target and pocket. Use the situation coach above to compare your legal balls across the table. Rankings are practice guidance, not success probabilities. Play now tests speed and spin with an approximate motion model. Actual table conditions can change the result. Geometric alternatives are starting routes, not guaranteed pots.

Fine adjustment & accessible controls

Positions use an illustrative 2:1 playing surface. Balls scale to a 100 × 50 inch table with 2¼ inch balls.

Save keeps the starting positions. Shot results are temporary; reset balls to match the guides.